Inexinferis FX [ Auto Loader ] sXe 13.3 Fix ALL

Hellow Friendz Today im Gonna add A Best Cheat For sxe 13.3 Fix 1 ..


How To Active The Hack !

- First Of allz Download the Hack by given below Download button .
- Extract it .
- Now Open Cstrike.exe / hl.exe .
- Now Open the Loader.exe on Hack Folder .
- Press f4 for Cheat Menu ..
- You're All Done Join Any Sv & Enjoy The Hack ..

 

Download

 

Download Sxe 13.3 Fix 1 Wall Hack By Clicking on Download Link Below ...

 - Download it .
- Dont Forgot to Like , Comment & Share .
- H've a Nice Day .

Keywords :
Sxe Hacks Download , Sxe 13.3 Hack , sxe 13.3 fix hack Download , Cs 1.6 Cheats Free , Sxe Cheats Free Download ...

Fps !

Config files

The config file is a file with .cfg extension which contains some parameters/settings that will be used during the game. It may contains some commands from the for example, which are associated with some keys from the keyboard for easy of use during the game.
The game is loading initially all those parameters from the config.cfg file which is loaded when the game starts. This config.cfg file may be loaded at any time from the console and it can be personalized. The command which loads a config file is /exec name.cfg [where "name" can have any value. If you encounter problems to config file execution, be sure that the path where it is placed is HLDS/cstrike/name.cfg.
Download the config file copy it into cstrike folder and when you connect to the server console typeexec.name.cfg . To return to your default configuration just type exec.config.cfg
 fastsprites 1
fps_max 999
fps_modem 999
gl_max_size 256
r_drawviewmodel 1
r_dynamic 0
r_mirroralpha 0
r_mmx 1
developer 1
cl_rate 9999
cl_cmdrate 11
cl_updaterate 11
r_decals 0
cl_showfps 1
mp_decals 0
sv_allowupload 0
sv_allowdownload 1
sv_download_ingame 0
cl_weather 0
hud_fastswitch 1
net_graph 3
developer 1
cl_lc 1
cl_lw 1
rate 9999999
cl_corpsestay 0
viewsize 0
sv_airaccelerate 200
mp_flashlight 0
sv_maxupdaterate 9999999
sv_maxrate 9999999
sv_minrate 0

CS 1.6 Grenade Spammer Script

I hope you'll like it.

Instructions:


• You have to copy the " code " into your userconfig.cfg [ Steam folder ]


• Press " c " to start the script / to end the script
• Press " z " to toogle between the types of grenades ( HE, Flash, Smoke )
Notice:
• You have to stand at the spawnpoint, otherwise this script can't "buy" new grenades -> No spam! 
• Remember that you need some money to buy grenades. So without money, no way to spam ! 




Bind c "grenadez"
bind z "gre_changer"


alias grenadez gre_he1
alias gre_changer "gre_changer1"


alias gre_changer1 "alias grenadez gre_flash1;alias gre_changer gre_changer2;say_team Auto Flash Ready"
alias gre_changer2 "alias grenadez gre_smoke1;alias gre_changer gre_changer3;say_team Auto Smoke Ready"
alias gre_changer3 "alias grenadez gre_he1;alias gre_changer gre_changer1;say_team Auto HE Ready"




//he
alias gre_he1 "alias _special @gre_he;alias grenadez gre_he2;@gre_he;say_team Auto HE (ON)"
alias gre_he2 "alias _special;alias grenadez gre_he1;;say_team Auto HE (OFF)"
alias  @gre_he "special;hegren;weapon_hegrenade;+attack;wait; -attack;wait"


///flash
alias gre_flash1 "alias _special @gre_flash;alias grenadez gre_flash2;@gre_flash;say_team Auto Flash (ON)"
alias gre_flash2 "alias _special;alias grenadez gre_flash1;say_team Auto Flash (OFF)"
alias @gre_flash "special;flash;weapon_flashbang;+attack;wait;-attack;wait"


//smoke
alias gre_smoke1 "alias _special @gre_smoke;alias grenadez gre_smoke2;@gre_smoke;say_team Auto Smoke (ON)"
alias gre_smoke2 "alias _special;alias grenadez gre_smoke1;say_team Auto Smoke (OFF)"
alias  @gre_smoke "special;sgren;weapon_smokegrenade;+attack;wait;-attack;wait"

Counter Strike 1.6 All in One Scripts

It includes:
bunnyhop (Hold down your jump key)
fast awp switch ( press RIGHTARROW to disable AWP FAST SWITCH,or press LEFTARROW to enable. )
silent run (Hold down "N")
And some more i dont know 


Just copy this script into a new .cfg file called e.g. allinone.cfg




alias +xawp "+attack;wait"
alias -xawp "-attack;wait;slot3;wait;lastinv"
alias +toggleOn "bind mouse1 +xawp"
alias -toggleOn "echo ON* ON* ON* ON*"
alias +toggleOff "bind mouse1 +attack"
alias -toggleOff "echo OFF* OFF* OFF* OFF*"
bind "rightarrow" "+toggleOff"
bind "leftarrow" "+toggleOn"
alias +plant_c4 "weapon_c4; wait; wait; +attack; +duck; say_team POKRIVAJ ME POSTAVLJAM C4!"
alias -plant_c4 "-attack; -duck; lastinv"
bind "alt" "+plant_c4"
alias +warnhe "warnteam; weapon_hegrenade; wait; wait; +attack" alias -warnhe "-attack"
alias warnteam "say_team BACAM BOMBU,PAZITE!"
bind "f" "+warnhe"
alias +knifekill "+attack; wait; -attack; wait; +attack2"
alias -knifekill "-attack1; wait; -attack2; slot10"
bind "x" "+knifekill"
alias +coloratk "+attack; adjust_crosshair"
alias -coloratk "-attack"
bind "MOUSE1" "+coloratk"alias black "con_color 0+0+0"
alias darkergrey "con_color 51+51+51"
alias darkgrey "con_color 66+66+66"
alias lightergrey "con_color 90+90+90"
alias evenlightergrey "con_color 150+150+150"
alias lightiergrey "con_color 190+190+190"
alias lightestgrey "con_color 220+220+220"
alias white "con_color 255+255+255"
alias red "con_color 255+51+51"
alias darkred "con_color 204+0+0"
alias lightred "con_color 255+0+0"
alias green "con_color 0+204+51"
alias darkgreen "con_color 0+102+0"
alias lightgreen "con_color 0+255+0"
alias blue "con_color 0+102+102"
alias darkblue "con_color 0+0+153"
alias lightblue "con_color 0+0+255"
alias purple "con_color 204+0+153"
alias darkpurple "con_color 204+0+255"
alias lightpurple "con_color 255+0+255"
alias brown "con_color 153+153+102"
alias yellow "con_color 255+255+0"
alias orange "con_color 255+102+51"
alias pink "con_color 255+0+204"
alias darkpink "con_color 204+102+153"
alias color "cl1"
alias cl1 "black; alias color cl2"
alias cl2 "darkergrey; alias color cl3"
alias cl3 "darkgrey; alias color cl4"
alias cl4 "lightergrey; alias color cl5"
alias cl5 "evenlightergrey; alias color cl6"
alias cl6 "lightiergrey; alias color cl7"
alias cl7 "lightestgrey; alias color cl8"
alias cl8 "white;alias color cl9"
alias cl9 "red;alias color cl10"
alias cl10 "darkred;alias color cl11"
alias cl11 "lightred;alias color cl12"
alias cl12 "green;alias color cl13"
alias cl13 "darkgreen;alias color cl14"
alias cl14 "lightgreen;alias color cl15"
alias cl15 "blue;alias color cl16"
alias cl16 "darkblue;alias color cl17"
alias cl17 "lightblue;alias color cl18"
alias cl18 "purple;alias color cl19"
alias cl19 "darkpurple;alias color cl20"
alias cl20 "lightpurple;alias color cl21"
alias cl21 "brown;alias color cl22"
alias cl22 "yellow;alias color cl23"
alias cl23 "orange;alias color cl24"
alias cl24 "pink;alias color cl25"
alias cl25 "darkpink;alias color cl1"
Bind "f5" "color"
developer 0
r_mmx 1
ex_interp 0.01
rate 25000
cl_updaterate 101
cl_cmdrate 101
max_smokepuffs 0
max_shells 0
alias is_reloading "weapon_knife; wait; wait; lastinv"
alias +reload_fake "+reload"
alias -reload_fake " -reload; is_reloading"
bind "n" "+reload_fake"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
bind "n" "+duck_run.fP3"
alias #w "wait"
alias #eq "+duck;#w;-duck"
alias +#eqj "+jump"
alias -#eqj "-jump"
alias +#eqbunnyx "+#eqj;#w;#eq;#w;#eq;#w;+#eqj;#w;#eq;+#eqj"
alias -#eqbunnyx "-#eqj;#w;#eq;#w;-#eqj"
bind mwheelup "+#eqbunnyx"
//alias balarina
"+attack;
wait;
-attack;
wait;wait;wait;wait;
+reload;
wait;wait;wait;
slot5;
wait;wait;wait;
+jump;
wait;
-jump;
wait;
-jump;
wait;wait;wait;
slot3;
wait;wait;wait;wait;
slot2;
wait;wait;wait;wait;
slot1;
-reload;
wait;
-reload;
wait;
-reload"
bind "k"+balarina"
cl_crosshair_color "0 0 0"
cl_crosshair_translucent "0"
alias "+str" "+attack; cl_crosshair_color 250"
alias "-str" "-attack; cl_crosshair_color 250"
bind "mouse1" "+str"
alias +matrixslow1 "fps_max 0"
alias -matrixslow1 "fps_max 999; -speed;"
bind "e" "+matrixslow1"
alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0"
alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0"
alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair"
alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair"
alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair"
alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair"
alias +strafeshoot "+ss_left"
alias -strafeshoot "-attack; -moveleft; -moveright"
alias +newduck "+duck; no_strafe; adjust_crosshair"
alias -newduck "-duck; do_strafe; adjust_crosshair"
alias +newleft "+moveleft; no_strafe; adjust_crosshair"
alias -newleft "-moveleft; do_strafe; adjust_crosshair"
alias +newright "+moveright; no_strafe; adjust_crosshair"
alias -newright "-moveright; do_strafe; adjust_crosshair"
bind "END" "strafe_toggle_on"




After that insert to your autoexec.cfg


exec allinone.cfg




Counter Strike 1.6 Bunny Hop No-Vac-Ban

Make a .cfg named bunnyhop and save it to your cstrike folder
and in bunnyhop you type:

bind "SPACE" "+bhop"
bhop "alias _special"
alias @bhop "speci
alias +bhop "alias _special @bhop;@bhop"
alias 
-al;wait;+jump;wait;-jump"
Then you open your userconfig or config and type:
exec bunnyhop.cfg
Finish!

CS 1.6 sXe-Injected Headshot.cfg

ex_interp 0.04
alias ex_interp

cl_lb 0 //Animationen bei Treffern wenn auf "1", kann zu Fehlern führen.
setinfo "lefthand" 0 //Waffe in linker Hand An (1) / Aus rechter Hand (0); Neuer Befehl: cl_righthand.

//Connection
cl_dlmax 6016 //Anzahl der Kilobits (NICHT Kilobytes), die vom Server pro Sekunde maximal heruntergeladen werden koennen.
cl_rate 9999
cl_resend 0 //reconnect zum server
cl_showevents 0 //Stellt Events von Waffen oder anderen Gegenstände in der oberen-rechten Ecke vom Bildschirm dar. WWCL: Wert 0
rate 20000 //Gibt die maximale Anzahl Daten in Byte an, die an den Server gesendet und die selber empfangen werden können.
scr_conspeed 9999999 //aufklappen der Console geschwindigkeit

//Grafik
ati_npatch 0 //ATI Krafikarten shice
ati_subdiv 2.0
bgmvolume 1.000000
bottomcolor 6
brightness 1 //Helligkeit WWCL-Default: 1.
cl_cmdrate 100
cl_corpsestay 600.000000
cl_himodels 0 //Models
cl_minmodels 0 //Modles pro TEAM alle
cl_shadows 0 //Spieler schaten
cl_showfps 0 //Fps anzeige oben rechts
cl_solid_players 1 //"1" macht Models richtig solid, man stößt richtig dagegen. Bei "0" stößt man erst im Mittelpunkt des Models aufeinander.
cl_updaterate 50
cl_waterdist 4 //Wasserentfernung
cl_weather 0
cl_weather 0 //Wetter
d_spriteskip 0 //explosionen
fastsprites 0 //rauchwolken quali
fps_max 100.0
fps_modem 0
gamma 3 //Gamma Korektur
gl_clear 0 //WWCL 0!
gl_cull 1 //Sichtbare Objekte werden berechnet
gl_d3dflip 0 //egal
gl_dither 1 //WWCL 1
gl_flipmatrix 0 //immer 0
gl_fog 0 //kein Nebel
gl_keeptjunctions 0
gl_lightholes 0 //Lichtlöscher
gl_max_size 512 //kp... irgendwas mit Texturgröße
gl_monolights 0
gl_nobind 0
gl_nocolors 0
gl_overbright 0 //egal
gl_palette_tex 1
gl_picmip 0 //render Qualität
gl_playermip 4
gl_polyoffset 0.1 //Pflicht bei N-Vidia Karten
gl_round_down 3 //Texturqualität
gl_spriteblend 1
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_wateramp 0 //Wellen
gl_zmax 0
gl_ztrick 1
hpk_maxsize 0.1
lightgamma 2.5 //WWCL default
max_shells 0 //anzahl patronen hülsen
max_smokepuffs 0 //Rauchwölkchen
r_bmodelhighfrac 5
r_bmodelinterp 1
r_cachestudio 1
r_cullsequencebox 1
r_decals 150
r_detailtextures 0
r_drawentities 1
r_drawviewmodel 1
r_dynamic 0
r_fullbright 0
r_glowshellfreq 2.2
r_lightmap 0
r_mirroralpha 0
r_mmx 1
r_norefresh 0
r_novis 0
r_speeds 0
r_traceglow 0
r_wadtextures 0
r_wateralpha 1
sv_lan_rate 25000
texgamma 2
viewsize 120
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

//HUD
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent 1
cl_dynamiccrosshair 1
cl_radartype 1
crosshair 1
hud_capturemouse 1
hud_centerid 1
hud_deathnotice_time 10
hud_draw 1
hud_drawhistory_time 2
hud_drawnames 1
hud_fastswitch 1
hud_saytext_internal 1
hud_takesshots 0

//Netgraph
graphheight 64
net_graph 0
net_graphpos 2
net_graphwidth 150
net_scale 5

//Netzwerk
cl_allowdownload 1
cl_allowupload 1
cl_anglespeedkey 0.67
cl_backspeed 400
cl_bob 0
cl_bobcycle 0.8
cl_bobup 0.5
cl_cmdbackup 2
cl_download_ingame 0
cl_downspeed 320
cl_forwardspeed 400
cl_gaitestimation 1
cl_idealpitchscale 0.8
cl_lc 1
cl_lw 1
cl_movespeedkey 0.55
cl_nosmooth 0
cl_observercrosshair 1
cl_pitchdown 89
cl_pitchup 89
cl_sidespeed 400
cl_smoothtime 0.1
cl_timeout 35
cl_upspeed 320
cl_vsmoothing 0.05
cl_yawspeed 210

//Unknown
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw -135

//Misc
_cl_autowepswitch 1
_snd_mixahead 0.1
cl_logocolor "#Valve_Red"
cl_logofile "skull"
cl_radartype 1
cl_righthand 1
con_color "255 180 30"
console 1
joystick 0
lookspring 0.000000
lookstrafe 0.000000
m_filter 0
m_forward 1
m_pitch 0.022
m_side 0.8
m_yaw 0.022
model "gordon"
mp_decals 300.000000
s_a3d 0.0
s_automax_distance 30
s_automin_distance 2
s_bloat 2.0
s_distance 60
s_doppler 0.0
s_eax 0.0
s_leafnum 0
s_max_distance 1000
s_min_distance 5
s_numpolys 200
s_polykeep 1000000000
s_polysize 10000000
s_refdelay 4
s_refgain 0.4
s_rolloff 1.0
s_verbwet 0.25
skin ""
spec_autodirector_internal 1
spec_drawcone_internal 1
spec_drawnames_internal 1
spec_drawstatus_internal 1
spec_mode_internal 4
spec_pip 0
sv_aim 0
team ""
topcolor 30
viewsize 120

//Sound
voice_enable 1
voice_forcemicrecord 1
voice_modenable 1
voice_scale 1
volume 0.180000
sv_voiceenable 1
suitvolume 0.250000
MP3FadeTime 2.0
MP3Volume 0.300000
hisound 1

setinfo "lang" "en"
setinfo "_vgui_menus" "1"
setinfo "_ah" "0"

echo ""
echo "atif-sattar.blogspot.com Configuration"
echo "Sxe-Injected Headshot.cfg"
echo ""
echo ""

CS 1.6 Reduce Chokes, Loss and Get Maximum FPS

Type these in console:


fps_max 101
net_graph 3


cl_updaterate 101
101 is the max you should set it and if you have choke you always lower it untill you get choke. So if you were getting like 20 choke lower the updatrate by typeing cl_updaterate 70. See if you still have choke after about 20 seconds. If you do lower it some more.

cl_cmdrate 50
This setting is supposed to be around your average fps. So if you average around 40-50 put it at 50. If your getting a consant 100 in the server your in put it 101.
FPS Note: If you have your fps set to fps_max 101 and your fps goes down to like 40-50 and keeps moving around drastically set it to fps_max 75. Keep lowing the setting bit by bit untill it reamians pretty constant.

rate 20000
the rate setting is debated alot but if you want max preformance use 20000. many people say 25000 but they do not realize that is a lan setting. Use rate 20000.


Use OpenGl Mode

CS 1.6 Script for awp fast switch

This script toggles automatically with awp (scout) on the knife back and forth.
By the way, I noticed that this script does not happen so that no bullets flew out of the weapon, that is not too quickly switch weapons.


Script:
alias fast_sniper fs_on
alias + awpshot "+ attack; spec_next"
alias-awpshot "-attack; use weapon_knife; slot1"
alias fs_on "bind mouse1 + awpshot; alias fast_sniper fs_off; echo Fast Sniper ON"
alias fs_off "bind mouse1 + attack; alias fast_sniper fs_on; echo Fast Sniper OFF"

bind "i" "fast_sniper"


bind is to disable and enable the script.
Installation:
1. Open the folder cstrike which is in the game folder. Find there a file config.cfg and open it with notepad.
2. Copy the Script
3. Paste it all to the end of the file config.cfg

CS 1.6 fixpinger.cfg

// CS FixPingER
// !!!Warning!!! Don't remove anything!

wait
wait
clear
wait
wait
echo ""
wait
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clear
wait
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echo "|"
wait
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clear
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echo ""
wait
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clear
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echo "|"
wait
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clear
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echo ""
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clear
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echo "|"
wait
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clear
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echo "f"
wait
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clear
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echo "f|"
wait
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clear
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echo "fi"
wait
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clear
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echo "fi|"
wait
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clear
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echo "fix"
wait
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clear
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echo "fix|"
wait
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clear
wait
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echo "fixp"
wait
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clear
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echo "fixp|"
wait
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clear
wait
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echo "fixpi"
wait
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clear
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echo "fixpi|"
wait
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clear
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echo "fixpin"
wait
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echo "fixpin|"
wait
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echo "fixping"
wait
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clear
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echo "fixping|"
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echo "fixpinge"
wait
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echo "fixpinge|"
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echo "fixpinger"
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echo "fixpinger|"
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echo "fixpinger."
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echo "fixpinger.|"
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echo "fixpinger.c"
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echo "fixpinger.c|"
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echo "fixpinger.cf"
wait
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echo "fixpinger.cf|"
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echo "fixpinger.cfg"
wait
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echo "fixpinger.cfg|"
wait
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echo "fixpinger.cfg "
wait
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echo "fixpinger.cfg |"
wait
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echo "fixpinger.cfg L"
wait
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echo "fixpinger.cfg L|"
wait
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echo "fixpinger.cfg Lo"
wait
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echo "fixpinger.cfg Lo|"
wait
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echo "fixpinger.cfg Loa"
wait
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wait
wait
echo "fixpinger.cfg Loa|"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Load"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Load|"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loade"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loade|"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded|"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded."
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded.|"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded.."
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded..|"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded..."
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded...|"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded..."
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded...|"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded...|"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded..."
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded..."
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded...|"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded...|"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded..."
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded..."
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded...|"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded...|"
wait
wait
clear
wait
wait
echo "fixpinger.cfg Loaded..."
wait
wait
clear
wait
wait
wait
wait
clear
wait
wait
echo <LOADING> -
echo
echo ::
echo FixPingER Loaded... <005%>
wait
wait
clear
wait
wait
echo <LOADING> / F
echo
echo ::::
echo FixPingER Loaded... <010%>
wait
wait
clear
wait
wait
echo <LOADING> | Fi
echo :
echo ::::::
echo FixPingER Loaded... <015%>
wait
wait
clear
wait
wait
echo <LOADING> \ Fix
echo :
echo ::::::::
echo FixPingER Loaded... <020%>
wait
wait
clear
wait
wait
echo <LOADING> - FixP
echo ::
echo ::::::::::
echo FixPingER Loaded... <025%>
wait
wait
clear
wait
wait
echo <LOADING> / FixPi
echo ::
echo ::
echo FixPingER Loaded... <030%>
wait
wait
clear
wait
wait
echo <LOADING> | FixPin
echo :::
echo ::::
echo FixPingER Loaded... <035%>
wait
wait
clear
wait
wait
echo <LOADING> \ FixPing
echo :::
echo ::::::
echo FixPingER Loaded... <040%>
wait
wait
clear
wait
wait
echo <LOADING> - FixPingE
echo ::::
echo ::::::::
echo FixPingER Loaded... <045%>
wait
wait
clear
wait
wait
echo <LOADING> / FixPingER
echo ::::
echo ::::::::::
echo FixPingER Loaded...  <050%>
wait
wait
clear
wait
wait
echo <LOADING> | FixPingER
echo :::::
echo ::
echo FixPingER Loaded... <055%>
wait
wait
clear
wait
wait
echo <LOADING> \ FixPingER
echo :::::
echo ::::
echo FixPingER Loaded... <060%>
wait
wait
clear
wait
wait
echo <LOADING> - FixPingER
echo ::::::
echo ::::::
echo FixPingER Loaded... <065%>
wait
wait
clear
wait
wait
echo <LOADING> / FixPingER
echo ::::::
echo ::::::::
echo FixPingER Loaded... <070%>
wait
wait
clear
wait
wait
echo <LOADING> | FixPingER
echo :::::::
echo ::::::::::
echo FixPingER Loaded... <075%>
wait
wait
clear
wait
wait
echo <LOADING> \ FixPingER
echo :::::::
echo ::
echo FixPingER Loaded... <080%>
wait
wait
clear
wait
wait
echo <LOADING> - FixPingER
echo ::::::::
echo ::::
echo FixPingER Loaded... <085%>
wait
wait
clear
wait
wait
echo <LOADING> / FixPingER
echo ::::::::
echo ::::::
echo FixPingER Loaded... <090%>
wait
wait
clear
wait
wait
echo <LOADING> | FixPingER
echo :::::::::
echo ::::::::
echo FixPingER Loaded... <095%>
wait
wait
clear
wait
wait
echo <LOADING> \ FixPingER
echo :::::::::
echo ::::::::::
echo FixPingER Loaded... <099%>
wait
wait
clear
wait
wait
echo <LOADING> is compleate !
echo ::::::::::
echo ::::::::::
echo FixPingER Loaded... <100%>
wait
wait
clear
wait
wait
echo "****CS FixPinger****"
echo "^^^^^(Powerd by cs-lowping.blogspot.com)^^^^^"
echo ""
echo "-------------------FixPingER------------------"
echo "FixPingER was loaded succesfull!"
echo "Press F1 to start your active mode"
echo ""
echo "----------------------HELP---------------------"
echo "FixPingER: ON (Active mode) - press F1"
echo "FixPingER: OFF (Passive mode) - press F1"
echo ""
echo "--------------------Contacts-------------------"
echo "Visit our site: http://cs-lowping.blogspot.com"
echo "E-mail: luckyboyatif@yahoo.com"

cl_cmdrate 30

bind "f1" "fpon"

alias "fpon" "developer 1;echo FixPinger: ON;cl_cmdrate 6;cl_updaterate 6;bind f1 fpoff;"
alias "fpoff" "developer 1;echo FixPinger: OFF;cl_cmdrate 30;cl_updaterate 30;bind f1 fpon;"

// www.cs-lowping.blogspot.com
// luckyboyatif@yahoo.com
// facebook.com/atif.sattar1

CS 1. 6 Script On awp

The script that when shot with the awp weapon quickly change my knife back and forth to awp

alias wait2 "wait; wait"
alias wait3 "wait2; wait"
alias wait4 "wait3; wait"
alias wait5 "wait4; wait"
alias +SKL.23 "+attack; SKL.23.01"
alias -SKL.23 "-attack"
alias SKL.23.01 "wait2; SKL.23.02"
alias SKL.23.02 "weapon_knife; SKL.23.03"
alias SKL.23.03 "weapon_awp"
alias SKL.23.04 "SKL.23.05"
alias SKL.23.05 "bind mouse1 +SKL.23"
alias SKL.23.04 "SKL.23.06"
alias SKL.23.06 "bind mouse1 +attack"
alias SKL.23.04 "SKL.23.05"

bind "KLAWISZ" "SKL.23.04"

CS 1.6 Pro.cfg

Create a cfg file name Config.


// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "amxmodmenu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+drag"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "chooseteam"
bind "F4" "say [Download Counter-Strike 1.6 v32.1]"
bind "F5" "snapshot"
bind "F6" "rhlgECPS"
bind "F7" "rhlgECPS"
bind "F8" "rhlgECPS"
bind "F9" "csf_cheatkey525 F9"
bind "F10" "csf_cheatkey525 F10"
bind "F11" "csf_cheatkey525 F11"
bind "F12" "csf_cheatkey525 F12"
bind "INS" "+klook"
bind "DEL" "csf_cheatkey525 DEL"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "HOME" "cheatsoff"
bind "END" "centerview"
bind "KP_HOME" "sg550; g3sg1; deagle"
bind "KP_UPARROW" "awp; deagle"
bind "KP_PGUP" "shield"
bind "KP_LEFTARROW" "famas; galil"
bind "KP_5" "xm1014"
bind "KP_RIGHTARROW" "m3"
bind "KP_END" "deagle; secammo"
bind "KP_DOWNARROW" "aug; sg552"
bind "KP_PGDN" "mp5"
bind "KP_INS" "primammo; secammo; defuser; vesthelm; vest; hegren; flash; flash; sgren"
bind "KP_DEL" "m4a1; ak47"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "nightvision"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cl_allowdownload "1"
cl_allowupload "1.0"
cl_backspeed "400"
cl_cmdbackup "5.0"
cl_cmdrate "101"
cl_corpsestay "300.000000"
cl_crosshair_color "250 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "80"
cl_download_ingame "1.0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "1"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35.0"
cl_updaterate "101.0"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255+255+255"
console "0.0"
crosshair "1.000000"
d_spriteskip "0"
fastsprites "0"
fps_max "201.0"
fps_modem "0.0"
gamma "3"
hisound "1"
hpk_maxsize "1"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.770000"
mp_decals "20"
name "|-||)"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.020000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "0"
voice_forcemicrecord "1"
voice_modenable "0"
voice_scale "0.750000"
volume "0.430000"
setinfo "src" "-1"
setinfo "_vgui_menus" "1"
setinfo "_ah" "1"
+mlook
+jlook
exec userconfig.cfg



Create a file name Config1.

// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "amxmodmenu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "rebuy"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "chooseteam"
bind "F4" "say [Download Counter-Strike 1.6 v32.1]"
bind "F5" "snapshot"
bind "F6" "radio2"
bind "F7" "radio3"
bind "F8" "NOT_USED"
bind "F9" "say_team > A < CAMP for a WHILE at > A < !; getinpos"
bind "F10" "say_team I HAVE a BOMB !, NEED BACKUP !; needbackup"
bind "F11" "say_team > B < BOMB at > B < !; go"
bind "F12" "quit"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "HOME" "say_team > A < RUN TOGETHER on > A < !; sticktog"
bind "END" "centerview"
bind "KP_HOME" "sg550; g3sg1; deagle"
bind "KP_UPARROW" "awp; deagle"
bind "KP_PGUP" "shield"
bind "KP_LEFTARROW" "famas; galil"
bind "KP_5" "xm1014"
bind "KP_RIGHTARROW" "m3"
bind "KP_END" "deagle; secammo"
bind "KP_DOWNARROW" "aug; sg552"
bind "KP_PGDN" "mp5"
bind "KP_INS" "primammo; secammo; defuser; vesthelm; vest; hegren; flash; flash; sgren"
bind "KP_DEL" "m4a1; ak47"
bind "CAPSLOCK" "+duck"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "nightvision"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "auto"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "3"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.450000"
mp_decals "300.000000"
name "Player"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "7.770000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "0.260000"
setinfo "_vgui_menus" "1"
setinfo "_ah" "1"
+mlook
+jlook
exec userconfig.cfg

Counter Strike 1.6 MegaScript Pack

Counter Strike 1.6 MegaScript Pack

AllOff

alias AllOff "gl_polyoffset .1;HideWeapons-Off;BurstOff;AntiRecoil-Off;AutoPistol-Off2;AutoPistol-Off1;BunnyJump-Off2;BunnyJump-Off1;180Off;4GOff;alias m_pitch off;echo [-- All Scripts Off --]"


VoiceInput

alias InputOn "voice_inputfromfile 1;voice_loopback 1; +voicerecord;echo [-- Started Playing from voice_input.wav --]"
alias InputOff "voice_inputfromfile 0;voice_loopback 0; -voicerecord;echo [-- Stopped Playing from voice_input.wav --]"


Spin


alias "w" "wait"
lookspring 1;alias lookspring
lookstrafe 0;alias lookstrafe
m_forward 0;alias m_forward
m_side 0;alias m_side
v_centerspeed 999999;alias v_centerspeed
alias "FastTurn1" "cl_yawspeed 1000;weapon_knife;-mlook;+attack;w;echo [-- DJ Spin That Shit! --];spk activated;+left;alias FastTurnToggle FastTurn2"
alias "FastTurn2" "+mlook;w;spk deactivated;-left;-attack;lastinv;cl_yawspeed 210;alias FastTurnToggle FastTurn1"
alias "FastTurnToggle" "FastTurn1"



CellShadeWallsOff


alias w "wait"
alias w5 "w;w;w;w;w"
alias w10 "w5;w5"

disconnect;w10;gl_max_size 512;w10;retry;echo [-- CellShadeWalls Off --]


CellShadeWallsOn

alias w "wait"
alias w5 "w;w;w;w;w"
alias w10 "w5;w5"

disconnect;w10;gl_max_size 1;w10;retry;echo [-- CellShadeWalls On --]


BrustFIre


//Burst on V
alias BurstFire-V "bind mouse1 Burst-V; bind v Standard-V; developer 1; echo [-- BurstFire On --]; developer 0;spk activated"
alias Burst-V "+attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3; -attack"
alias Standard-V "bind mouse1 +attack; bind v BurstFire-V; developer 1; echo [-- BurstFire Off --]; developer 0;spk deactivated"

//Burst on T
alias BurstFire-T "bind mouse1 Burst-T; bind t Standard-T; developer 1; echo [-- BurstFire On --]; developer 0;spk activated"
alias Burst-T "+attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3; -attack"
alias Standard-T "bind mouse1 +attack; bind t BurstFire-T; developer 1; echo [-- BurstFire Off --]; developer 0;spk deactivated"

//Burst on Mouse3
alias BurstFire-M3 "bind mouse1 Burst-M3; bind mouse3 Standard-M3; developer 1; echo [-- BurstFire On --]; developer 0;spk activated"
alias Burst-M3 "+attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3; -attack"
alias Standard-M3 "bind mouse1 +attack; bind mouse3 BurstFire-M3; developer 1; echo [-- BurstFire Off --]; developer 0;spk deactivated"

//Burst on Mouse4
alias BurstFire-M4 "bind mouse1 Burst-V; bind mouse4 Standard-M4; developer 1; echo [-- BurstFire On --]; developer 0;spk activated"
alias Burst-M4 "+attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3; -attack"
alias Standard-M4 "bind mouse1 +attack; bind mouse4 BurstFire-M4; developer 1; echo [-- BurstFire Off --]; developer 0;spk deactivated"

alias w3 "wait; wait; wait"

alias BurstOnV "bind v BurstFire-V"
alias BurstOnT "bind t BurstFire-T"
alias BurstOnM3 "bind mouse3 BurstFire-M3"
alias BurstOnM4 "bind mouse4 BurstFire-M4"
alias BurstOff "unbind v;unbind t;unbind mouse3;unbind mouse4; echo [-- BurstFire Off --]"





BunnyJump1


//; alias +BunnyTog "alias BunnyTog2 BunnyAJ;alias BunnySP1;alias _special BunnyF1;BunnyF1"
//; alias -BunnyTog "alias BunnyTog2;BunnyS2;alias BunnySP1 BunnyS3;-jump"
//; alias BunnyF+ "+jump;alias BunnyAJ BunnyF-"
//; alias BunnyF- "-jump;alias BunnyAJ BunnyF+"
//; alias BunnyAJ "BunnyF+"
//; alias BunnySP1 "BunnyS3"
//; alias BunnyS2 "BunnyS3"
//; alias BunnyS3 "alias _special"
//; alias BunnyF1 "BunnyTog1;BunnyTog2;wait;special"
//; alias BunnyTog1;alias BunnyTog2
//; alias BunnyJump-On1 "bind space +BunnyTog;echo [-- BunnyJump 1 On --];spk activated"
//; alias BunnyJump-Off1 "bind space +jump;echo [-- BunnyJump 1 Off --];spk deactivated"



BunnyJump2


alias "w" "wait"
alias "+Bunny2Tog" "alias _special un.t;un.t"
alias "-Bunny2Tog" "alias _special"
alias "Bunny2Tog" "special;w;+jump;w;-jump"
alias "BunnyJump-On2" "bind space +Bunny2Tog;echo [-- BunnyJump 2 On --];spk activated"
alias "BunnyJump-Off2" "bind space +jump;echo [-- BunnyJump 2 Off --];spk deactivated"



AutoPistol1

//; alias +AutoF "alias AutoTog1 AutoAF;alias AutoS3;alias _special Toggle;Toggle"
//; alias -AutoF "alias AutoTog1;AutoS2;alias AutoS3 AutoS1;-attack"
//; alias AutoS1 "alias _special"
//; alias AutoS2 "AutoS1"
//; alias AutoS3 "AutoS1"
//; alias AutoAttack+ "+attack;alias AutoAF AutoAttack-"
//; alias AutoAttack- "-attack;alias AutoAF AutoAttack+"
//; alias AutoAF "AutoAttack+"
//; alias AutoTog1;alias AutoTog2
//; alias Toggle "AutoTog1;AutoTog2;wait;special"
//; alias AutoPistol-On1 "bind mouse1 +AutoF;echo [-- AutoPistol 1 On --];spk activated"
//; alias AutoPistol-Off1 "bind mouse1 +attack;echo [-- AutoPistol 1 Off --];spk deactivated"


AutoPistol2


alias "w" "wait"
alias "+AutoAPP" "alias _special AutoAttack;AutoAttack"
alias "-AutoAPP" "alias _special"
alias "AutoAttack" "special;w;+attack;w;-attack"
alias "AutoPistol-On2" "bind mouse1 +AutoAPP;echo [-- AutoPistol 2 On --];spk activated"
alias "AutoPistol-Off2" "bind mouse1 +attack;echo [-- AutoPistol 2 Off --];spk deactivated"



AntiRecoil


// Low Anti Recoil
alias "w" "wait"
alias "+AntiLook" "+lookdown; +lookdown"
alias "-AntiLook" "-lookdown; -lookdown"
alias "+AntiAttack" "+attack;cl_pitchspeed 0.5;m_pitch 0;m_forward 0;m_side 0;+AntiLook"
alias "-AntiAttack" "-attack;cl_pitchspeed 225;-AntiLook"
alias "LowAntiRecoil-On" "bind mouse1 +AntiAttack;echo [-- Low AntiRecoil On --];spk activated"
alias "LowAntiRecoil-Off" "bind mouse1 +attack;echo [-- Low AntiRecoil Off --];spk deactivated"

// Medium Anti Recoil
alias "w" "wait"
alias "+AntiLook1" "+lookdown; +lookdown"
alias "-AntiLook1" "-lookdown; -lookdown"
alias "+AntiAttack1" "+attack;cl_pitchspeed 1.5;m_pitch 0;m_forward 0;m_side 0;+AntiLook1"
alias "-AntiAttack1" "-attack;cl_pitchspeed 225;-AntiLook1"
alias "MediumAntiRecoil-On" "bind mouse1 +AntiAttack1;echo [-- Medium AntiRecoil On --];spk activated"
alias "MediumAntiRecoil-Off" "bind mouse1 +attack;echo [-- Medium AntiRecoil Off --];spk deactivated"

// High Anti Recoil
alias "w" "wait"
alias "+AntiLook2" "+lookdown; +lookdown"
alias "-AntiLook2" "-lookdown; -lookdown"
alias "+AntiAttack2" "+attack;cl_pitchspeed 2.5;m_pitch 0;m_forward 0;m_side 0;+AntiLook2"
alias "-AntiAttack2" "-attack;cl_pitchspeed 225;-AntiLook2"
alias "HighAntiRecoil-On" "bind mouse1 +AntiAttack2;echo [-- High AntiRecoil On --];spk activated"
alias "HighAntiRecoil-Off" "bind mouse1 +attack;echo [-- High AntiRecoil Off --];spk deactivated"

alias AntiRecoil-Off "LowAntiRecoil-Off;MediumAntiRecoil-Off;HighAntiRecoil-Off"




AFK1


alias "w" "wait"
alias "AFKPitch1" "alias m_pitch AFKKnife"
alias "AFKPitch2" "alias m_pitch"
alias "AFKKnife" "weapon_knife;+attack"
alias "AFKPistol1" "weapon_glock18;weapon_usp;weapon_deagle;weapon_p228;weapon_elite;weapon_fiveseven"
alias "AFK1" "+left;cl_yawspeed 750;AFKPitch1;say [-- Going Afk! (Script) --];spk activated"
alias "Back1" "AFKPitch2;AFKPistol1;cl_yawspeed 210;-left;-attack;say [-- Hello I'm Back! --];spk deactivated"
alias "AFKOff" "AFKPitch2;cl_yawspeed 210;-left;-attack"


AFK2


alias "w" "wait"
alias "w3" "w;w;w"
alias "AFKHE" "+lookdown;hegren;weapon_hegrenade;w3;w3;+attack"
alias "AFKPitch3" "alias m_pitch AFKHE"
alias "AFKPitch4" "alias m_pitch;-lookdown;AFKPistol2;-attack"
alias "AFKPistol2" "weapon_glock18;weapon_usp;weapon_deagle;weapon_p228;weapon_elite;weapon_fiveseven"
alias "AFK2" "say [-- Going Afk! (Script) --];spk activated;AFKPitch3"
alias "Back2" "say [-- Hello I'm Back! --];spk deactivated;AFKPitch4"
alias "AFKOff2" "alias m_pitch;-lookdown;-attack"


180Turn


alias "w" "wait"
alias "FastT" "fps_max 0;cl_yawspeed 3600;w;+left;w;-left;w;+left;w;-left;w;fps_max 100;cl_yawspeed 210"

alias TurnOnv "Bind v FastT;echo [-- 180Turn on (V) --];spk activated"
alias TurnOnt "Bind t FastT;echo [-- 180Turn on (T) --];spk activated"
alias TurnOnM3 "Bind mouse3 FastT;echo [-- 180Turn on (Mouse3) --];spk activated"
alias TurnOnM4 "Bind mouse4 FastT;echo [-- 180Turn on (Mouse4) --];spk activated"

alias 180Off "unbind v;unbind t;unbind mouse3;unbind mouse4;echo [-- 180Turn Off --];spk deactivated"





4Glock

alias +4Glock "weapon_glock;+attack;+attack2;+attack2;+attack"
alias -4Glock "-attack;-attack2;-attack2;-attack"
alias 4G "4GOn"
alias 4GOn "bind mouse1 +4Glock; developer 1;echo [-- 4 Glock On --]; developer 0; alias 4G 4GOff"
alias 4GOff "bind mouse1 +attack; developer 1;echo [-- 4 Glock Off --]; developer 0; alias 4G 4GOn"



HideWeapons

//Cycling
alias "w" "wait"
alias "HideDraw1" "r_drawviewmodel 1"
alias "HideDraw2" "r_drawviewmodel 0"
alias "HideWeapons-On" "alias m_pitch HideDraw2;HideRBind;HideMWBind;echo [-- Hide Weapons On --];spk activated"
alias "HideWeapons-Off" "alias m_pitch;HideRebind;echo [-- Hide Weapons Off --];spk deactivated"

//Reloading
alias "HideRebind" "bind r +reload;bind mouse2 +attack2"
alias "+HideReload" "alias m_pitch;HideDraw1;+reload"
alias "-HideReload" "-reload;HideWeapons-On"

//Attacking
alias "+HideAttack" "alias m_pitch;HideDraw1;+attack2"
alias "-HideAttack" "-attack2;HideWeapons-On"
alias "HideRBind" "bind r +HideReload"
alias "HideMWBind" "bind mouse2 +HideAttack"


Silent Defuse

alias "+SilentDefuse" "+use; w; -use; w; +use; w; -use; w; +use; w; -use; w; +use"
alias "-SilentDefuse" "-use"

alias SilentOn "bind e +SilentDefuse;echo [-- Silent Defuse On --];spk activated"


Userconfig

exec "Gissel-Script/Fullbright/Fullbright.cfg"
exec "Gissel-Script/Lambert/Lambert.cfg"
exec "Gissel-Script/AntiRecoil/AntiRecoil.cfg"
exec "Gissel-Script/HideWeapons/HideWeapons.cfg"
exec "Gissel-Script/AFk/AFK1.cfg"
exec "Gissel-Script/AFK/AFK2.cfg"
exec "Gissel-Script/180Turn/180Turn.cfg"
exec "Gissel-Script/Spin/Spin.cfg"
exec "Gissel-Script/BunnyJump/BunnyJump1.cfg"
exec "Gissel-Script/BunnyJump/BunnyJump2.cfg"
exec "Gissel-Script/AutoPistol/AutoPistol1.cfg"
exec "Gissel-Script/AutoPistol/AutoPistol2.cfg"
exec "Gissel-Script/Burstfire/Burstfire.cfg"
exec "Gissel-Script/SilentDefuse/SilentDefuse.cfg"
exec "Gissel-Script/VoiceInput/VoiceInput.cfg"
exec "Gissel-Script/4Glock/4Glock.cfg"
exec "Gissel-Script/AllOff.cfg"

alias "All-off" ";alias _special;alias m_pitch;cl_pitchspeed 225;cl_yawspeed 210;-left;-lookdown;Pistol;slot1;-attack;Rebind-all;spk deactivated"
alias "Rebind-all" "bind space +jump;bind mouse1 +attack;bind r +reload;bind mouse2 +attack2;bind b buy;bind , buyammo1;bind . buyammo2;bind 1 slot1;bind 2 slot2;bind 3 slot3;bind 4 slot4;bind 5 slot5;bind 6 slot6;bind 7 slot7;bind 8 slot8;bind 9 slot9;bind 0 slot10"

Counter Strike 1.6 FpsHack.cfg

Fps.cfg:

//Fps Script By atif-sattar.blogspot.com
fps_max 999
fps_modem 999
r_decals 100
//www.atif-sattar.blogspot.com
mp_decals 100
r_detailtexturessupported 1
r_detailtextures 1
developer 9

Userconfig.cfg:

// Coloque sua senha entre as ASPAS ""
setinfo _pw "Sua Senha"


//bind "f1" "amxmodmenu"
//bind "+" "buy_parachute"

bind "f2" "amxmodmenu"
amx_hpk 200


gunsmoke            "1"
developer            "9"
cl_timeout                  "999"
cl_dynamiccrosshair         "0"
cl_righthand                "1"
fps_max             "999"
fps_min             "999"
fps_modem             "999"
hud_fastswitch                  "1"
sv_timeout                      "999"
exec fps.cfg

Counter Strike 1.6 BoosT-Your-DsL

Userconfig.cfg:

// A-DSL Config
rate            "12000"
cl_rate            "9999"
cl_cmdrate        "40"
cl_updaterate        "35"
cl_cmdbackup        "60"
cl_resend        "1.5"
cl_dlmax        "768"
ex_interp        "0.1"
ex_extrapmax        "1.2"
cl_latency        "-50"


Violence.cfg:

 violence_hblood 1
violence_hgibs 1
violence_ablood 1
violence_agibs 1
gl_spriteblend 1

Counter Strike 1.6 PingBooster.cfg

cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
mp_decals "20"
gl_max_size "256"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
d_spriteskip "0"
gl_cull "1"
gl_palette_tex "1"
gl_lightholes "0"
fps_max "101"
fps_modem "101"
cl_showfps "1"
cl_ejectbrass "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_muzzleflash_dlight_3rd "0"
cl_muzzleflash_dlight_1st "0"
cl_ragdoll_fade_time "1"
cl_ragdoll_physics_enable "0"
cl_show_splashes "0"
cl_smooth "0"
commentary "0"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
mat_antialias "0"
mat_bumpmap "0"
mat_bloom "0"
mat_bufferprimitives "1"
mat_clipz "0"
mat_fastspecular "1"
mat_hdr_enabled "0"
r_cheapwaterstart "1"
r_cheapwaterend "1"
r_drawdetailprops "0"
r_propsmaxdist "100"
r_RainSimulate "0"
r_shadows "0"
rope_smooth "0"
fog_enable "0"
fog_enable_water_fog "0"
gl_clear "0"
r_rainsimulate "0"
gl_playermip "2"
gl_max_size "64"
gl_smoothmodels "0"
gl_cull "1"
gl_keeptjunctions "0"
gl_ztrick "0"
max_wallpuffs "0"
max_rubble "0"
gl_lightholes "0"
max_smokepuffs "0"
max_shells "0"
fastsprites "1"
r_norefresh "0"
s_reverb "0"
hpk_maxsize "1"
cl_updaterate "30"
rate "30000"

Counter Strike 1.6 FpsFix.cfg

echo ooooooo_ooooooo___ooooo_____ooooooo_oooo_oo_____oo_
echo oo______oo____oo_oo___oo____oo_______oo___oo___oo__
echo oooo____oo____oo__oo________oooo_____oo____oo_oo___
echo oo______oooooo______oo______oo_______oo_____ooo____
echo oo______oo_______oo___oo____oo_______oo____oo_oo___
echo oo______oo________ooooo_____oo______oooo__oo___oo__
echo ___________________________________________________                                                         
echo                                                      
echo FPSFIX > +5-35 FPS
echo
echo

cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
precache "1"
mp_decals "20"
gl_max_size "256"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
d_spriteskip "0"
gl_cull "1"
gl_palette_tex "1"
gl_lightholes "0"

Counter Strike 1.6 Reduce ping.cfg

// Redouce ping
alias setnetgraph netgraphon3
alias netgraphon3 "net_graph 3; cl_showfps 0; alias setnetgraph netgraphon2"
alias netgraphon2 "net_graph 2; alias setnetgraph netgraphon1"
alias netgraphon1 "net_graph 1; alias setnetgraph netgraphoff"
alias netgraphoff "net_graph 0; alias setnetgraph netgraphfps"
alias netgraphfps "cl_showfps 1; alias setnetgraph netgraphon3"

alias r10000 "rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000; alias r_dn r8000"
alias r8000 "rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; alias r_dn r7000"
alias r7000 "rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; alias r_dn r6000"
alias r6000 "rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; alias r_dn r5500"
alias r5500 "rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; alias r_dn r5000"
alias r5000 "rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; alias r_dn r4500"
alias r4500 "rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; alias r_dn r4000"
alias r4000 "rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; alias r_dn r3500"
alias r3500 "rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; alias r_dn r3000"
alias r3000 "rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; alias r_dn r2500"
alias r2500 "rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; alias r_dn r2500"
r5000

alias updr55 "cl_updaterate 55; devon; echo 55 packets DOWN; devoff; alias updrup updr55; alias updrdn updr50"
alias updr50 "cl_updaterate 50; devon; echo 50 packets DOWN; devoff; alias updrup updr55; alias updrdn updr45"
alias updr45 "cl_updaterate 45; devon; echo 45 packets DOWN; devoff; alias updrup updr50; alias updrdn updr40"
alias updr40 "cl_updaterate 40; devon; echo 40 packets DOWN; devoff; alias updrup updr45; alias updrdn updr35"
alias updr35 "cl_updaterate 35; devon; echo 35 packets DOWN; devoff; alias updrup updr40; alias updrdn updr30"
alias updr30 "cl_updaterate 30; devon; echo 30 packets DOWN; devoff; alias updrup updr35; alias updrdn updr25"
alias updr25 "cl_updaterate 25; devon; echo 25 packets DOWN; devoff; alias updrup updr30; alias updrdn updr20"
alias updr20 "cl_updaterate 20; devon; echo 20 packets DOWN; devoff; alias updrup updr25; alias updrdn updr15"
alias updr15 "cl_updaterate 15; devon; echo 15 packets DOWN; devoff; alias updrup updr20; alias updrdn updr15"
updr30

alias cmdr55 "cl_cmdrate 55; devon; echo 55 packets UP; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr50"
alias cmdr50 "cl_cmdrate 50; devon; echo 50 packets UP; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr45"
alias cmdr45 "cl_cmdrate 45; devon; echo 45 packets UP; devoff; alias cmdrup cmdr50; alias cmdrdn cmdr40"
alias cmdr40 "cl_cmdrate 40; devon; echo 40 packets UP; devoff; alias cmdrup cmdr45; alias cmdrdn cmdr35"
alias cmdr35 "cl_cmdrate 35; devon; echo 35 packets UP; devoff; alias cmdrup cmdr40; alias cmdrdn cmdr30"
alias cmdr30 "cl_cmdrate 30; devon; echo 30 packets UP; devoff; alias cmdrup cmdr35; alias cmdrdn cmdr25"
alias cmdr25 "cl_cmdrate 25; devon; echo 25 packets UP; devoff; alias cmdrup cmdr30; alias cmdrdn cmdr20"
alias cmdr20 "cl_cmdrate 20; devon; echo 20 packets UP; devoff; alias cmdrup cmdr25; alias cmdrdn cmdr15"
alias cmdr15 "cl_cmdrate 15; devon; echo 15 packets UP; devoff; alias cmdrup cmdr20; alias cmdrdn cmdr15"
cmdr40

bind "PAUSE" "setnetgraph"
bind "PGDN" "r_dn"
bind "PGUP" "r_up"
bind "HOME" "updrup"
bind "END" "updrdn"
bind "INS" "cmdrup"
bind "DEL" "cmdrdn"


rate "25000"
cl_cmdrate "101"
cl_updaterate "101"
ex_interp "0.01"
fps_max "1000"
developer "1"
hud_saytext_internal "0"
cl_shadows 0
cl_minmodels 1
cl_showfps 1
max_shells 1
max_smokepuffs 0
fps_modem "1000"
mat_dxlevel -70


200 fps

bind a "+moveleft;developer 1;fps_modem 200;fps_max 200"
bind d "+moveright;developer 1;fps_modem 200;fps_max 200"
cl_sidespeed 300

Counter Strike 1.6 Better fps.cfg No-LaG

unbindall
// movement binds

bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "ctrl" "+dyduck"
bind "space" "+jumpcamp"
bind "shift" "+speed"

// weapon binds

bind "MWHEELDOWN" "weapon_flashbang"
bind "MWHEELUP" "+duck"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "g" "drop"
bind "r" "+reload"
bind "q" "lastinv"

// comunication binds

bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "ENTER" "say_team c4"

// buy binds

bind "b" "buy"
bind "," "buyammo1"
bind "." "buyammo2"
bind "o" "buyequip"

// attack binds

bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "righthand"
// bind "MOUSE4" "say_team mouse4 workin"
// bind "MOUSE5" "say_team mouse5 workin"
// bind "MOUSE6" "say_team mouse6 workin"
// bind "MOUSE7" "say_team mouse7 workin"
// bind "MOUSE8" "say_team mouse8 workin"

// other binds

bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "e" "+use"
bind "f" "knifeswitch"
bind "h" "stopsound"
bind "k" "adjust_crosshair"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "'" "say nextmap;superwait;superwait;superwait;superwait;timeleft"
bind "=" "podbotmenu"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "F5" "snapshot; echo :: smile  screenshot taken ::"
bind "F9" "exec userconfig.cfg"
bind "F10" "quit prompt"
bind "F11" "+commandmenu"
bind "F12" "sv_restartround 1; xrr2 3 1;superwait;superwait;superwait;superwait;superwait;superwait;superwait;superwait;superwait;superwait;superwait;superwait;superwait;superwait;superwait;xasay red LIVE LIVE LIVE from GIGN"
bind "ins" "connect cs.gign.lv"
bind "del" "connect cs.4tus.lv
bind "PAUSE" "pausable 1;pause"

bind "KP_PLUS" "vup"
bind "KP_MINUS" "vdn"

// Buy script

bind "KP_5" "hegren;flash;flash;sgren"
bind "KP_END" "m4a1;ak47;ammo1"
bind "KP_DOWNARROW" "usp;ammo2"
bind "KP_PGDN" "deagle;ammo2"
bind "KP_LEFTARROW" "m4a1;ak47;ammo1;deagle;ammo2"
bind "KP_RIGHTARROW" "awp;ammo1"
bind "KP_HOME" "mp5;ammo1"
bind "KP_UPARROW" "ammo1;ammo2;vesthelm;vest"
bind "KP_PGUP" "defuser"

// Aliases

alias "righthand" "cl_righthand 1;bind MOUSE3 lefthand;"
alias "lefthand" "cl_righthand 0;bind MOUSE3 righthand;"

alias "stopecho" "room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"

alias "ammo1" "primammo;primammo;primammo;primammo;primammo"
alias "ammo2" "secammo;secammo;secammo;secammo;secammo"

alias "megawait" "wait;wait;wait"
alias "ultrawait" "megawait;megawait"
alias "superwait" "ultrawait;ultrawait"
alias "close" "megawait;menuselect 10;superwait;slot10"

alias "knifeswitch" "slot1;megawait;slot3;megawait;bind f pistolswitch"
alias "pistolswitch" "slot2;megawait;slot1;megawait;lastinv;bind f knifeswitch"

alias "+dyduck" "+duck; cl_dynamiccrosshair 1"
alias "-dyduck" "-duck; cl_dynamiccrosshair 0"

alias "+jumpcamp" "+jump;+duck"
alias "-jumpcamp" "-jump;-duck"

alias "vol_0" "volume 0;alias vup vol_1;alias vdn vol_0"
alias "vol_1" "volume 0.1;alias vup vol_2;alias vdn vol_0"
alias "vol_2" "volume 0.2;alias vup vol_3;alias vdn vol_1"
alias "vol_3" "volume 0.3;alias vup vol_4;alias vdn vol_2"
alias "vol_4" "volume 0.4;alias vup vol_5;alias vdn vol_3"
alias "vol_5" "volume 0.5;alias vup vol_6;alias vdn vol_4"
alias "vol_6" "volume 0.6;alias vup vol_7;alias vdn vol_5"
alias "vol_7" "volume 0.7;alias vup vol_8;alias vdn vol_6"
alias "vol_8" "volume 0.8;alias vup vol_9;alias vdn vol_7"
alias "vol_9" "volume 0.9;alias vup vol_10;alias vdn vol_8"
alias "vol_10" "volume 1;alias vup vol_11;alias vdn vol_9"
alias "vol_11" "volume 1.1;alias vup vol_12;alias vdn vol_10"
alias "vol_12" "volume 1.2;alias vup vol_13;alias vdn vol_11"
alias "vol_13" "volume 1.3;alias vup vol_14;alias vdn vol_12"
alias "vol_14" "volume 1.4;alias vup vol_15;alias vdn vol_13"
alias "vol_15" "volume 1.5;alias vup vol_15;alias vdn vol_14"
alias "vup" "vol_6"
alias "vdn" "vol_5"

// volume settings --------------------

ambient_level "0.3"
ambient_fade "100"
bgmvolume "0.000000"
hisound "1.000000"
MP3FadeTime "2"
MP3Volume "0.00000"
room_delay "0"
suitvolume "0.400000"
voice_avggain "0.3"
voice_enable "0"
voice_fadeouttime "0.1"
voice_forcemicrecord "0.000000"
voice_loopback "1"
voice_maxgain "3"
voice_modenable "0"
voice_overdrive "2"
voice_overdrivefadetime "0.4"
voice_scale "0.850000"
volume "0.500000"
_snd_mixahead "0.1"

// r_ settings ------------------------

r_bmodelhighfrac "5.0"
r_decals "100"
r_detailtextures "0"
r_detailtexturessupported "0"
r_drawentities "1"
r_drawviewmodel "1"
r_dynamic "0"
r_lightmap "0"
r_mirroralpha "0"
r_mmx "1"
r_norefresh "0"
r_novis "0"
r_shadows "0"
r_smokepuffs "0"
r_traceglow "0"
r_wateralpha "1"

// gl_ settings -----------------------

gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "1"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_flashblend "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "1"
gl_monolights "0"
gl_max_size "256"
gl_nobind "0"
gl_overbright "1"
gl_polyoffset "0.1"
gl_picmip "0"
gl_playermip "1"
gl_reporttjunctions "0"
gl_round_down "2"
gl_smoothmodels "0"
gl_spriteblend "1"
gl_texsort "0"
gl_wateramp "0"
gl_ztrick "1"

// s_ settings ------------------------

s_a3d "0.000000"
s_automax_distance "40"
s_automin_distance "2"
s_bloat "2.0"
s_distance "160"
s_doppler "0"
s_eax "0.000000"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "2"
s_numpolys "200"
s_occ_epsilon "1"
s_occfactor "1"
s_occlude "1"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_reflect "1"
s_reverb "0"
s_rolloff "1"
s_usepvs "1"
s_verbwet "0.25"

// cl_ settings -----------------------

cl_adaptive "0"
cl_allowdownload "1"
cl_allowupload "0"
cl_backspeed "400"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_career_difficulty "0"
cl_cmdbackup "6"
cl_cmdrate "30"
cl_corpsestay "0"
cl_dlmax "756"
cl_download_ingame "0"
cl_dynamiccrosshair "0"
cl_dynamiclights "1"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_giblife "0"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_latency "-99"
cl_lc "1"
cl_lw "1"
cl_lb "1"
cl_minmodels "1"
cl_nodelta "0"
cl_nolerp "0"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_predict_players "1"
cl_pred_fraction "0.650"
cl_pred_maxtime "500"
cl_radartype "1" // 0 - transparent
cl_rate "9999"
cl_righthand "1"
cl_resend "2"
cl_shadows "0"
cl_showfps "1"
cl_smoothtime "0.1"
cl_solid_players "1"
cl_righthand "1"
cl_timeout "600"
cl_updaterate "40"
cl_upspeed "320"
cl_vsmoothing "0.05"
cl_weather "0"
_cl_autowepswitch "1"

//-------------------------------------

fps_max "999.0"
fps_modem "0.0"
rate "9999"

//-------------------------------------

graphheight "75"
net_graph "0"
net_graphpos "1"
net_scale "5"

// hud_ settings ----------------------

hud_capturemouse "1"
hud_centerid "1"
hud_classautokill "1"
hud_deathnotice_time "4"
hud_draw "1"
hud_drawhistory_time "0"
hud_drawnames "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_saytext_time "2"
hud_takesshots "0"

//-------------------------------------

ati_npatch "1"
ati_subdiv "2"

//-------------------------------------

con_color "133 133 133"
d_spriteskip "0"
ex_correct "1"
ex_extrapmax "1.2"
ex_interp "0.1"
ex_maxerrordistance "0"
hpk_maxsize "0.1"
max_shells "20"
max_smokepuffs "0"
mp_decals "30"
scr_conspeed "999999"

//-------------------------------------

spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"

//-------------------------------------

bottomcolor "6"
brightness "8"
cd_fps "1"
console "1"
crosshair "1.000000"
developer "1"
drawradar
fastsprites "0"
fs_lazy_precache "0"
gamma "5.00000"
gunsmoke "0"
joystick "0"
lightgamma "2.5"
lookspring "0.000000"
lookstrafe "0.000000"
precache "1"
pushlatency "-999"
scr_transparentui "1"
sv_aim "0.000000"
sv_voiceenable "0"
texgamma "2"
topcolor "30"
tutor_enable "0"
vid_wait "0"
viewsize "120"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_dsound "0" // new
_windowed_mouse "0"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
sensitivity "1.432" // sens 7/8 of 10, mouseware 9.73
zoom_sensitivity_ratio "1.1000"

// setinfo settings -------------------

setinfo "_ah" "0"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo "_vgui_menus" "0"
setinfo "vgui_menus" "0"

+mlook
clear

Counter Strike 1.6 HeadShot.cfg Hack File


alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
alias n1 "echo Regular Mouse Mode"
alias n2 "echo Inverted Mouse Mode"
alias n3 "echo Hit F8 for Regular Mouse or hit F9 for Inverted Mouse Mode hit F10 for toggle of HeadShot"
alias n4 "echo Once a Mouse Mode is changed it is set to that, if you need to change it hit ~ and type rbf89"
alias hson2 "bind mouse1 +hson;bind f10 hson3;devon;echo HeadShot = On;devoff;hsdto1"
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;echo HeadShot = Off;devoff;hsdto2"
bind f10 hson2
alias ubf89 "unbind f8;wait;unbind f9"
alias imm "hspitch2;devon;n2;devoff;ubf89"
alias rmm "hspitch1;devon;n1;devoff;ubf89"
alias dn "devon;n3;n4;devoff"
alias rbf89 "bind f8 rmm;bind f9 imm;n3"
bind f8 rmm
bind f9 imm
dn

//Bind head status to mouse

alias +hson "-mlook;centerview;cl_pitchspeed 10;wait;hspitchoff;+attack;hslook"
alias -hson "-attack;cl_pitchspeed 150;+mlook"

alias +hsoff "+attack"
alias -hsoff "-attack"

alias +hsgren "+attack"
alias -hsgren "-attack;bind mouse1 +hson"

alias +hsbomb "+attack"
alias -hsbomb "-attack;bind mouse1 +hson"

//Exceptional Keys
alias hsducktogoff "hsducktogoff2"
alias hsducktogoff2 "bind mouse1 -hson"
alias hsducktogoff3 "bind mouse1 -hsoff"
alias hsdto1 "alias hsducktogoff hsducktogoff2"
alias hsdto2 "alias hsducktogoff hsducktogoff3"
alias +hsducktog "bind mouse1 +hsoff"
alias -hsducktog "hsducktogoff"
alias +hsduck "+duck;+hsducktog"
alias -hsduck "-duck;-hsducktog"
bind ctrl +hsduck
bind 4 "slot4;bind mouse1 +hsgren"
bind 5 "slot5;bind mouse1 +hsbomb"
bind 1 "slot1;bind mouse1 +hson"
bind 2 "slot1;bind mouse1 +hson"
bind 3 "slot3;bind mouse1 +hsoff"

Counter Strike 1.6 HIGH Fps Script

Config File


// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "/" "buyequip"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "rebuy"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "a"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "say One Shot ! One Kill ! No Luck, Just SKILL !"
bind "F2" "say_team NA PELNEJ KURWIE Z NIMI"
bind "F3" "say_team Spokojnie panowie, jebiemy ich KURWA"
bind "F12" "rcon sv_restart 1"
bind "INS" "retry"
bind "HOME" "rcon sv_restart 3"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "+commandmenu"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "1"
cl_crosshair_color "250 250 250"
cl_crosshair_size "medium"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "smiley"
cl_lw "1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "0"
cl_timeout "300"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1.000000"
crosshair "0"
fastsprites "2"
fps_max "101"
fps_modem "0.0"
gamma "2.500000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "1"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "0"
name "tantE"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.8"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "0"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "0.800000"
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
+mlook
+jlook
exec userconfig.cfg
Userconfig File 
fps_max 150
mp_decals 0
cl_himmodels 0
gl_keeptjunctions 0
gl_clear 0
gl_cull 1
gl_dither 1
gl_lightholes 0
gl_ztrick 0
r_detailtextures 0
r_detailtextures-supported 0
r_mirroralpha 0
r_mmx 1
violence_ablood 0
violence_hblood 0
violence_agibs 0
violence_hgibs 0
precache 1
cl_shadows 0
cl_minmodels 1
fastsprites 2
gl_max_size 512
gl_playermip 2
gl_picmip 1
gl_round_down 3
cl_weather 0
cd_fps 1
cl_corpsestay 1
hpk_maxsize 1
max_shells 1
max_smokepuffs 1
crosshair 0