Counter Strike 1.6 PingBooster.cfg

cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
mp_decals "20"
gl_max_size "256"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
d_spriteskip "0"
gl_cull "1"
gl_palette_tex "1"
gl_lightholes "0"
fps_max "101"
fps_modem "101"
cl_showfps "1"
cl_ejectbrass "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_muzzleflash_dlight_3rd "0"
cl_muzzleflash_dlight_1st "0"
cl_ragdoll_fade_time "1"
cl_ragdoll_physics_enable "0"
cl_show_splashes "0"
cl_smooth "0"
commentary "0"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
mat_antialias "0"
mat_bumpmap "0"
mat_bloom "0"
mat_bufferprimitives "1"
mat_clipz "0"
mat_fastspecular "1"
mat_hdr_enabled "0"
r_cheapwaterstart "1"
r_cheapwaterend "1"
r_drawdetailprops "0"
r_propsmaxdist "100"
r_RainSimulate "0"
r_shadows "0"
rope_smooth "0"
fog_enable "0"
fog_enable_water_fog "0"
gl_clear "0"
r_rainsimulate "0"
gl_playermip "2"
gl_max_size "64"
gl_smoothmodels "0"
gl_cull "1"
gl_keeptjunctions "0"
gl_ztrick "0"
max_wallpuffs "0"
max_rubble "0"
gl_lightholes "0"
max_smokepuffs "0"
max_shells "0"
fastsprites "1"
r_norefresh "0"
s_reverb "0"
hpk_maxsize "1"
cl_updaterate "30"
rate "30000"

1 comments:

Muhaymin Aizaz said...

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